News: ghost armor 5e

When a ghost forms, all its equipment and carried items usually become ethereal along with it.

Ghost armor was a conjuration spell that improved on the armor spell by creating an aura of protection around the recipient.

Traits Ethereal Sight: The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa. Natural armor is the same as the base creature’s but applies only to ethereal encounters.

The rings help reinforce the armor against blows from Swords and axes.

Hit: 18 (4d8) psychic damage, and the target’s Charisma score is reduced by 1d4. The target is immune to this ghost’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.

A ruthless greater ghost retains its statistics except as noted below.

Conjuration Special Traits. Aegis of Empires 4: Legend of the Burning Star (5E), D&D: Spellbook Cards: Druid Deck (131 Cards).

The ghost can move through other creatures and objects as if they were difficult terrain. Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained JavaScript seems to be disabled in your browser. | Here Be Monsters Ranged Spell Attack: +9 to hit, range 60 ft., one creature.

New Action: Weapon Attack. This theme applies to creatures that were despicable individuals in life, and their deaths were caused by their own deplorable actions. These remain the same as the creature had in life. From me asking last week to a full fledged template. My initial thought is to use the CR of the official ghost that is in the Monster Manual if the CR of the original creature is less than that (unless the creature has an INT score so low that it can’t effectively use the ghost’s attacks). New Pages | Recent Changes | Privacy Policy. | FateCoreSRD Latest 5th Edition Products in the Open Gaming Store! Similarly, if the ghost instead is more transfixed by guilt or regret at its previous life it is instead wrapped in ethereal chains. ]. Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux, Check out our other SRD sites! This trait doesn’t give the greater ghost advantage on melee attack rolls against creatures who have features or traits that passively aid others, such as a paladin’s Aura of Protection or a wolf’s Pack Tactics. A ghost uses all the base creature’s statistics and special abilities except as noted here. When the ghost manifests (see below), its natural armor bonus is +0, but it gains a deflection bonus equal to its Charisma modifier or +1, whichever is higher. The greater ghost’s armor class changes as if it is wearing the armor it wore in life. Senses darkvision 60 ft., passive Perception 11 Otherwise, the reduction lasts until the target finishes a short or long rest. You can add this “Ghost” template to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. | Dungeon World SRD ( Log Out /  When on the Ethereal Plane he is visible but utterly silent to someone on the Material Plane, and solid objects on the Material Plane don’t hamper the movement of the ghost in the Ethereal. | d20HeroSRD That was seriously quick!

When a spellcasting ghost is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. A withered greater ghost retains its statistics except as noted below. | d20HeroSRD


The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened . Check out our other SRD sites! An iniquitous greater ghost retains its statistics except as noted below.

It can innately cast telekinesis at will.

Armor Class 11 Hit Points 45 (10d8) Speed 0 ft., fly 40 ft. (hover) Would applying the ghost template affect the CR level? Jump to: navigation, search. On a failure, the creature takes 35 (10d6) psychic damage and is frightened for 1 minute. He does not require air, food, drink or sleep.

A copy of this License can be found at Actions. | PF2 SRD. Such a greater ghost wails its terror at any creature it encounters, sharing its pain as it perpetually relives its death. just a quick note, it appears to exist 2 fields talking about armor class, but the first one has more text. Ghost Armor, LLC is a manufacturer, distributor, and reseller of electronic protection products, based in Gilbert, Arizona. Hit Points 45 (10d8) | GumshoeSRD

Your class gives you proficiency with certain types of armor. Ghosts are flickering remnants of their past lives, appearing as they did before death, however, they are semi-transparent and have a blue tinge to them that drowns out all color of their body. The greater ghost replaces its Draining Touch action with the following action: Enfeebling Touch. Level If the ghost is also on the material plane it can be hit only by magical weapons. Natural armor is the same as the base creature’s but applies only to ethereal encounters. Aegis of Empires 4: Legend of the Burning Star (5E), D&D: Spellbook Cards: Druid Deck (131 Cards). One humanoid that the greater ghost can see within 5 feet of it must succeed on a DC 15 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The original material items remain behind, just as the ghost’s physical remains do. and receive a special offer when you sign up!

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