News: subnautica vr oculus quest

Removed the automatic recentering of the VR position when cinematics/animations are skipped. Mod name Notes; QModManager 3.2.1: Permissions and credits Credits and distribution permission. Makes the loading screen more comfortable to look at by removing the background image and displaying the Alterra logo and loading text in the middle of a black screen. If you already bought Subnautica on the Oculus store, I do not recommend pirating an updated copy of the game since I should not do that . Fixed the issue where the position of sounds in the game would be wrong if you turned your head in real life instead of turning with the controller or mouse. It wouldn't even load Subnautuica's title menu. Jun 30, 2019 @ 4:10am Not sure if serious? Have the devs mentioned it at all?

Thank goodness for VR. Z800 HMD, DK1, DK2, CV1, Vive wireless, Quest, HP Reverb. By Peter Graham Last updated Dec 20, 2019. Even with no mods installed and both in VR and none VR mode, if I save while below a certain level in the water, the hatch animations for bases don't work after reloading. https://unknownworlds.com/subnautica/subnautica-below-zero/. I'm not that worried about the lack of proper VR support in Subnautica: Below Zero. Also scaled down the HUD for the cyclops camera to make it more visible.

The Seaglide position is now more consistent. 14. If there is anyone who has found a way to update the Oculus version please post how you did it to help others. Made the cursor visible when using mouse and keyboard and not using the gaze based cursor option.

Scaled down the HUD for the Drone Camera so that the energy and health values are now visible.

The mouse cursor was originally invisible in VR and even when using the gaze based cursor, the alignment of the cursor was wrong.

The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Added an option in the General tab to disable the HUD unless you're looking down to help with the issue of the HUD obstructing the PDA. By using our Services or clicking I agree, you agree to our use of cookies.

This problem makes it even harder to generate sales. Let me know if you agree/disagree or if you know anything about it or if it's even possible. With respect, Snowy - that is only your opinion and none of us have working crystal balls, so.... tbh all this "if it hasn't got VR I won't play it" and people making angry posts is just reminiscent of a child. Ye was looking forward to this, but without VR it isnt interesting. Subtitles have been shifted up so they are now visible in VR.

Subtitles were not visible before and have been shifted up so they are now visible in VR.

Total immersion aside from playing in the bath.

Made the PDA slightly smaller.

They probably found implementing Touch in a roomscale application challenging as well - but they got a lot of stick for not doing so from a vocal VR community who make many demands without knowing the ins and outs of the decisions made. The numbers still aren't high enough yet. The PDA has also been scaled up and hopefully positioned for easier reading. Log in to view your list of favourite games. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets, https://www.youtube.com/watch?v=aTnEtO-YqMg, You can now move your head independently of the PDA position, PDA now opens in the correct position regardless of the Seamoth's pitch.

Adds an option to enable VR animations under the General Tab in Options and fixes the badly positioned player model.

No VR....no purchase. Subnautica: Below Zero is now in a state that’s a little bit better than the base game is in VR (with at least decoupled hands and PDA’s at proper distances)! UAD Apollo interface, Yamaha studio monitors. Animations for climbing ladders, entering and exiting habitats and vehicles also work as well. (According to the Oculus Store, Subnautica for the Rift launched March 2016.)

Date Posted: May 25, 2019 @ 12:11pm. Press question mark to learn the rest of the keyboard shortcuts. No VR no buy. We’re starting to look into how motion controls could be implemented + create a proper mod to put on Nexus.

I won't be buying it either with no VR.. I think they might be able to lower the graphics and effects but I hope you're wrong too, Yeah I've been told that quite a few times lol. Difficult for the quest. I hope they port subnautica vr into the quest but I don't know, Just a thought but i would be very happy if it got ported over :) Edit: I think it would be really cool to dive to the depths in vr, be able to drive submarines and come up close and personal with the aurora.

How long has Subnautica had (experimental) VR support - something like 3 years? Well I won't be buying it then.

The Oculus Quest has captured the imagination of VR gaming veterans and newbies alike and, with the recent release of the Oculus Quest 2, VR gaming has taken another huge step forward.The Quest … The first one had pretty good VR support which they then dropped for the second one. Share. Absolutely stupid to have VR for the first one and then drop it.

I'm not that worried about the lack of proper VR support in Subnautica: Below Zero.

This mod adds features to improve the VR experience in Subnautica. Renaming beacons seem to work properly now as well as long as you keep the cursor on the text field, when using the mouse and keyboard. But before we get too far along, we need your help!

A shame, as rough around the edges as the VR support is in the first game, it is still a great experience in VR. The mouse cursor should not be hidden behind interface elements anymore.

The Seaglide will no longer block your entire field of view, all tools are fully visible and the PDA is no longer stuck to your nose ;). And this one just doesn't have it...yet!!!! The VR mode in the original was far from perfect and they never released a single patch to fix anything of the VR part, but it was still an experience that left me in awe.

< > Showing 1-1 of 1 comments . Fiat Coupe, gone.

The walk speed option is found under the General Tab in the Options menu. 350Z gone. Subnautica VR on Oculus Quest? There's only one way to hurt a man who's lost everything. Whilst subnautica VR was flakey it was fantastic despite that imo.

I'm sure the mod took some doing but I doubt it would have even been possible without the BFG SBS version.

I hope this is not a reflection on the state of vr. What are the chances? (According to the Oculus Store, Subnautica for the Rift launched March 2016.)

Subnautica was perfect for VR because, in-game you wear a scuba mask so the Rift felt like that. For those with a capable pc, you will probably be able to cast subnautica to the quest and enjoy it in its wet wet glory, If you have a PC which is capable of playing subnautica vr you could probably try to stream it to your quest with ALVR.

I'm much more worried about the lack of proper VR support in Subnautica, How long has Subnautica had (experimental) VR support - something like 3 years?

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