Disturbed Speed: 2.5 Experience: 15,000 Enraged Speed: 8, Health Points: 15,000 All of them drop seasonal presents which may contain one in a list of various items, ranging from junk to treats that boost certain combat stats for 1 hour, to component for the event's Craftable Weapons. Spawns in the Orange Zone and beyond, spawns in pairs in Red Zone and every zone afterward. During Easter, Halloween and Christmas events, these mini-bosses will spawn in place of normal bosses. The best option to kill this monstrosity is to walk it around the block making short sprints backward when he stops to swing.
Enraged Speed: 9, Health Points: 40,000 Ranged vomit attack reaches about 3x longest melee range. Calm Speed: 1 Spawns in the Red Zone and beyond. 3D version map before the map extension in 2016 This was the 3D map until January 2016 when new areas have been added to the game and the map was randomized.
Damage per Hit: 75 Contrary to the smaller version, the Giant Spider is affected most by knockback in its category, using melee is unadvised. Usually sprinting when they are encountered, they sometimes walk aimlessly on very rare occasions. Any leftover boss not yet killed will stay until the player kills it or leaves the block, and lootable bodies will still give item for a certain additional amount of time. The time chosen for them is completely random and not affected by the normal 7 minute rule, and they stay for 3 hours instead of the normal bosses' 1 hour. Spawns in the Orange Zone and beyond, spawns in pairs in Red Zone and every zone afterward. Enraged Speed: 6, Health Points: 7,500 Explodes if the killing blow is not from a melee weapon. Disturbed Speed: 4.2 Enraged Speed: 9, Health Points: 20,000 Spawns in the Black and White Zone. Disturbed Speed: 12 Disturbed Speed: 2.7 Enraged Speed: 6, Health Points: 7,500 Experience: 487,500 Damage per Hit: 140 Calm Speed: 2.2 Unlike normal bosses, these mini-boss packs can produce up to 4 lootable bodies, instead of only 1 or 2. Damage per Hit: 150 Spawns in the Black and White Zone.
EXP Density: 1.125 EXP/HP Take advantage of their lower range and slower movement speed. Dead Frontier Wiki is a FANDOM Games Community. Calm Speed: 3 Calm Speed: 3 Health Points: 20,000 Damage per Hit: 250 Enraged Speed: 14, Health Points: 250,000 Experience: 300,000 Damage per Hit: 150
Experience: 11,250 These bosses drop special Crafting Materials that can be used to create weapons and armors that are far more powerful than what can be normally looted. Calm Speed: 1.8 This mutation comes in a pack of 4 and they are very susceptible to knockback but move extremely fast. Experience: 30,000 Disturbed Speed: 6 Enraged Speed: 12, Health Points: 200,000 Experience: 16,875 This mutation comes in a pack of 4, however, they are easily knocked back, but have slightly longer attack range. The blast radius is comparable to that of a grenade launcher. Current Cycle: Slot: Boss: Count: Last Cycle Show? Damage per Hit: 150Vomit Damage: 150Explosion Damage: 100 They are the only mini-bosses that don't carry aggro when they spawn. EXP Density: 1.5 EXP/HP Enraged Speed: 16, Health Points: 200,000 Calm Speed: 2.0 EXP Density: 1.8 EXP/HP EXP Density: 1.5 EXP/HP Calm Speed: 1.6 Like Outpost Guards, these NPCs are immobile, invulnerable, are capable of occasionally talking, and wield the same weapons as equivalent Outpost Guards' (Wasteland NPCs wield M60 machine guns instead). https://deadfrontier.fandom.com/wiki/Bosses?oldid=116167.
These presents can be redeemed for rewards by "eating" them in the Inventory screen. Damage per Hit: 800 Experience: 225 If multiple players are in a small area, bosses will be spawned until the current spawn cap has been reached, and will continue to spawn until all players in the are has reached their kill quota. Health Points: 160 EXP Density: 1.5 EXP/HP Experience: 15,000
An even bigger, stronger, faster spider. Bosses are powerful, yet elusive creatures that stand tall among the rest of the zombie population, posing a significant threat to any who dares to challenge them. Disturbed Speed: 2.2 Experience: 7,500 Experience: 150,000 EXP Density: 0.75 EXP/HP Damage per Hit: 40 Calm Speed: 1.7 A faster and stronger burned zombie.
Experience: 60,000 Different types of bosses in the same area give out the same quality of loot, so looting a Black Titan is not going to reward better loot than looting a Flaming Long Arm, for example. Spawns in large groups, and will continue to spawn until 30 minutes have passed since it began spawning, or when the weather changes. Yet for all their terrible powers, bosses are often the prime target of many bands of hunters, due to the possibility of looting powerful pieces of equipment from their corpses. Experience: 15,000 Contrary to the smaller version, the Giant Spider is affected most by knockback in its category, using melee is unadvised.
EXP Density: 1.125 EXP/HP
Calm Speed: 1.3 Calm Speed: 4.5
In addition to the normal hourly boss type, there are also special, extra tough bosses that only spawn once per day. Calm Speed: 3
Enraged Speed: 12, Health Points: 15,000
Experience: 33,750 Disturbed Speed: 4.5 Enraged Speed: 5.7, Health Points: 30,000 Damage per Hit: 9,999
Enraged Speed: 4.2, Health Points: 20,000 Past Maps.
3D version map before the map extension … Disturbed Speed: 7 For the next 1 hour, bosses will rapidly spawn until the cap has been reached to engage the player. Melee attack creates large explosions in a triangular area centered on the Volatile Leaper, dealing damage to all player nearby. A Speed Boost is recommended if combating it. Experience: 16,875 Enraged Speed: 12, Health Points: 100,000 Disturbed Speed: 6 Enraged Speed: 6.2, Health Points: 25,000 Disturbed Speed: 6
Enraged Speed: 4.5, Health Points: 15,000 After the 1 hour mark, the old boss cycle is terminated and event aggro eventually fades away. All aforementioned boss groups follow a strict cycle as followings: At any boss block, there is also a chance that a squad of NPCs will be there to help you. Calm Speed: 2.4 Enraged Speed: 12, Health Points: 30,000 Calm Speed: 1.2
Disturbed Speed: 6.4 EXP Density: 1.5 EXP/HP Experience: 45,000 EXP Density: 1.5 EXP/HP For each threat level, players are only able to acquire an amount of lootable bosses equal to the maximum boss count of that boss level; it is possible however, to fight boss groups of multiple threat levels in a single cycle to acquire more loot than normal. Damage per Hit: 180 Enraged Speed: 6, Health Points: 10,000 Enraged Speed: 9, Health Points: 10,000 Damage per Hit: 700 The Dead Frontier Profiler Bossmap for finding bosses. 1 Boss Mechanics 1.1 How Boss Spawning Works 1.2 Boss Life Cycle 1.3 NPC Soldiers 1.4 Boss Loot 1.5 Special Daily Bosses 2 List of Bosses 2.1 Mini-bosses 2.2 Bosses 2.3 Seasonal Mini-Bosses Bosses are powerful, yet elusive creatures that stand tall among the rest of the zombie population, posing a significant threat to any who dares to challenge them. Disturbed Speed: 3 Experience: 16,875 Disturbed Speed: 6.0 Damage per Hit: 80 Damage per Hit: 24 : Slot: Boss: Count: Outpost Attacks Calm Speed: 2 Use the map to find the current cycle of bosses in the inner city. Disturbed Speed: 6 It is advised to use a Shotgun or Machine Gun to combat them. Calm Speed: 1.8 EXP Density: 1.125 EXP/HP Disturbed Speed: 5 Damage per Hit: 300Explosion Damage: 80 EXP Density: 1.125 EXP/HP Calm Speed: 1.3 This is a mutation of the hounds within the Wasteland, a Speed Boost is recommended if combating it. Upon death, bosses will leave behind their body which is almost guaranteed to give the player a piece of weapon or armor, corresponding to the zone the boss is fought in. Spawns in the Green Zone and beyond, spawns in pairs in Red Zone and every zone afterward, spawns as a normal zombie in the Wasteland but is not lootable. Damage per Hit: 100 If a fresh player who has not reached the quota enters the group, more bosses will spawn to fill that player's quota, even if other players in the group has reached theirs and thus will not receive loots from the new bosses. Experience: 30,000 Spawns in the Black and White Zone.
The zone markers should be the same, but each block layout has completely changed. Currently, the available types of boss are as followings: At threat level 5, large packs of these types of zombies may be encountered in place of normal bosses. Explosion Damage: 400 Disturbed Speed: 9 EXP Density: 1.5 EXP/HP In Dead Frontier the fastest way to get your hands on armor and weapons is to hunt boss zombies. EXP Density: 1.406 EXP/HP This is a boss mutation of the long arm zombie. See the Dead Frontier GPS Tool to track your current location in the map (outside and buildings). EXP Density: 1.95 EXP/HP Disturbed Speed: 14 Experience: 2,250 EXP Density: 1.125 EXP/HP Experience: 375,000 *Note: If you switch map with a lootable boss, it will not drop another one so Calm Speed: 1.8 EXP Density: 1.5 EXP/HP Damage per Hit: 80 EXP Density: 1.5 EXP/HP EXP Density: 1.5 EXP/HP Experience: 45,000 This is the flaming variant of the Black Titan meaning it has double the health, damage, and experience all while being a little faster. Spawns in the Yellow Zone and beyond, spawns in pairs in Red Zone and every zone afterward.
Disturbed Speed: 4 EXP Density: 0.9 EXP/HP Damage per Hit: 400 Instantly kills any survivor no matter their gear. Damage per Hit: 80Vomit Damage: 80Explosion Damage: 50 Use this to see what bosses are currently available, and where they are at. Across the entire Inner City, bosses are split into 6 separate groups distinguished by a certain number, from now on referred to as "threat levels." Enraged Speed: 11.0. Disturbed Speed: 4.5 Calm Speed: 2.5 EXP Density: 1.125 EXP/HP Spawns in the Blue, Green, and Yellow Zone. Disturbed Speed: 3 Spawns in the Yellow Zone and beyond, spawns in pairs in Red Zone and every zone afterward.
Use this map to find various boss creatures in Dead Frontier. Note that each threat level is associated with a certain amount of event aggro that goes up at higher levels; players at threat level 1 may feel little disturbance, while players at threat level 4-6 will pretty much be bombarded with zombies 100% of the time. An even bigger, stronger, faster spider. Calm Speed: 1.6 DF Profiler provides its own bossmap page that can be viewed free of charge.
Disturbed Speed: 10 Enraged Speed: 5, Health Points: 5,000 EXP Density: 1.5 EXP/HP Calm Speed: 3 Event aggro will be forced on for the entire cycle, even if the player has successfully killed all bosses in the area. Each threat level is associated with a limited list of possible bosses and is only capable of spawning in certain areas. Take your favorite fandoms with you and never miss a beat. Damage per Hit: 50Explosion Damage: 35 Experience: 11,250 Dead frontier Boss map moves/website redevelopment - YouTube Enraged Speed: 12, Health Points: 2,500 Disturbed Speed: 4.5
Spawns in the deep Orange Zone and beyond. This is a boss mutation of the existing Rumbler zombie. EXP Density: 1.5 EXP/HP
Enraged Speed: 10, Health Points: 30,000 Disturbed Speed: 4.5 Calm Speed: 1.4 Lootable boss corpses will be highlighted orange on the minimap. This mutation comes in a pack of 4, however, unlike Flaming Long Arms they are much harder to knock back. This is a boss mutation of the zombie dogs. Experience: 33,750 Damage per Hit: 110 About one in ten killed will drop Christmas Candy.
EXP Density: 1.875 EXP/HP A Speed Boost is recommended if combating it.
Calm Speed: 1.7 Damage per Hit: 80
be careful when looting near a map transit or near doors. Enraged Speed: 10, Health Points: 15,000 Damage per Hit: 150 After that amount of time has passed however, leftover bosses will no longer produce lootable item, and any remaining body will not give out anything.
Calm Speed: 2.2 Enraged Speed: 14.
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